Session 1
6x Werewolves - 1200xp
2x Iron Cobra - 500xp
1x Rust Monster - 250xp
Misc - 900xp
2850xp total / 5 characters(Aria, Lucan, Pazus, Thar, Valraen) = 570
Session 2
Thar disappears! Elidor appears!
Wall break encounter w/gnolls + kobolds - 1300xp
Misc - 1100xp
2400xp total / 5 characters(Aria, Elidor, Lucan, Pazus, Valraen) = 480
Session 3
Knocking on doors, slaying gnolls - 1650xp
Misc - 1000xp
2650xp / 5 characters(Aria, Elidor, Lucan, Pazus, Valraen) = 530
Session 4
Kill the women and children! Talk to the skulls! Hello Jacqueline! Find all the traps! Explore the pit! - 2000xp
Misc - 1000xp
3000xp / 5 characters(Aria, Elidor, Lucan, Pazus, Valraen) = 600
Session 5
Enter The Graveyard Zone(or Zombies Just Won't Take No For An Answer) - 1000xp
1 damage resistant(but not too hard apparently) Otyugh - 500xp
Misc - 1500xp
3000xp / 5 characters(Aria, Elidor, Lucan, Pazus, Valraen) = 600
Session 6
Carrion Crawlers Are People Too (x4) - 1200xp
Monkeying With Levers, Digging For Secrets, Wielding Portcullis As A Weapon - 1200xp
Misc - 600xp
3000xp / 5 characters(Aria, Elidor, Lucan, Pazus, Valraen) = 600
There are a couple things that spring to mind I'd normally give out bonuses for, but that's not really fair for all of the stuff I forgot, so we're just going to go with what's listed this time. Consider the "Misc" numbers to make up for any of that. It looks like I jumped the gun on level 8 for last session, but I rounded things out some to put people at the right xp now.
Totals:
Aria: 10500 + 570+480+530+600+600+600 = 13880xp / Level 8
Elidor: 10500 + 480+530+600+600+600 = 13310xp / Level 8
Lucan: 11620 + 570+480+530+600+600+600 = 15000xp / Level 8
Pazus: 12060 + 570+480+530+600+600+600 = 15440xp / Level 8
Thar: 11540 + 570 = 12110 / Level 7
Valraen: 10500 + 570+480+530+600+600+600 = 13880xp / Level 8
Monday, February 24, 2014
Thursday, February 13, 2014
An excerpt from Lucan's journal
So we were in this underground ... graveyard. The zombies, after falling to our blows, twitched and wiggled, and then rose to their feet. There was something foul afoot preventing them from leaving this world. We noticed that in each corner of the room there was a skull with a glowing gem within it. Valraen tried to control the zombies with the gem he had picked up. A sensible idea I suppose, but it didn't work. So he broke the gem instead. It had no obvious effect, but still seemed like the best course of action.
Elidor attempted to behead a stationary zombie lying on the ground. And missed. I'm continually unimpressed with this paladin. While his sword rattled on the stone, I ran over to another gem and smashed it with my sword. Valraen threw a third against the wall and Elidor stomped on the last one - busting it into pieces. A zombie dropped to the floor each time a gem was broken. It was then I understood that the first gem was linked to the zombie already on the floor. Finally, the zombies posed no further threat to the party.
Valraen's zombie began to feast on the fallen corpses. Absolutely disgusting! Abomination on abomination action is such a stain upon our world.
With no clear exit from the room I deduced that there must be a hidden doorway of some kind and began to search while the others watched on. I found a lever that, when pulled, opened a hidden door.
It was dark in the next room so we wisely sent the slave zombie, Jacqueline, in with a touch to get a look. As "she" opened the door wider a foul smell rolled out from the room, but otherwise appeared to be clear except for some murky water running through the back half of the room. We all filled inside.
It became quite clear that the strong odor was coming from the dirty water. The water was flowing slowly through the room with no obvious entry or exit point.
In one corner of the room was a skeleton with armor and boots. I had no interest in either piece of equipment and I believe Aria and Valraen split them up. I remember Valraen saying the solar armor (Solar +1) was "powered by the moon." Silly mage.
Our attention turned to the murky water. Pazus walked out over the water- he never misses an opportunity to show off his water walking skills. But despite his magical tricks he was not able to add anything that we did not already know.
The party was becoming frustrated. There was no clear direction to go. This murky water posed our best option for moving forward, but no one wanted to wade in to explore it further. Without warning, or good reason for that measure, I spontaneously picked up the now barren skeleton and lunged it into the soiled river. Do not ask why. I cannot explain it. I felt better for a moment, but understood that my rash action ultimately yielded nothing.
In a bit more metered response, Valraen sent his minion into the water to search its depths. Of course, once Jacqueline was below the water's surface he was not able to communicate with it. Not all ideas are good ones.
To that point the next idea would not be classified as a good one. The group was at a loss and stalled. Grasping at straws, I searched my rucksack for ideas. I pulled the wand out which I had found earlier in this ... prison. The simple wand shimmered in the dim blue light as I held it in the air. I didn't know what power was stored in this wand or if it was capable of doing anything at all! As I raised it up, my allies slinked back toward the door and then bolted from the room when I warned them I would try to use it. Cowards!
I swung the wand around wildly aiming at one wall doing my best imitation of incantations and spells I have heard spell casters perform before. The wand erupted with a stream of light which struck the wall! The stone crumbled and blew back from its might! What an awesome sight. ... and just at once the odor became even worse. I was pretty confident I had discovered the source of the horrid water. I turned to another wall and performed another display of amateur wizardry. The wand erupted again. The wall crumbled, but nothing was exposed behind the wall other than solid earth. At the same moment, the wand simply fell into ashes as a small piece of pine would in intense heat. Sadness! My wizarding hobby day was over.
The party filed back into the room slowly. I believe it was Pazus who first peeked around the door to make sure it was safe to re-enter. The blast from my first stroke exposed a hole in the wall large enough to pass through. I believe Pazus and Jacqueline searched the room - my memory escapes me on such trivial details. However I do distinctly remember Pazus coming back exclaiming that it was "the pit" from which we lowered him into upstairs. Dread came over me which was confirmed when a large slimy monster with tentacles stood up from the murky depths. This must be the monster which Pazus encountered earlier.
We attacked the monster unmercifully. At one point Aria charged the pit monster, sending herself into the stench. In a rare gaff, she tripped and fell into the bog - knocking herself unconscious. Pazus lunged into the water to save her. Once Aria came back around, she gave Pazus a big hug; which did send a pang of jealousy down my spine, but she did smell of last month's rations and entrails so I was not completely upset.
With the monster dead upon the ground I left the room. This was a dead end. There must be something I overlooked earlier. I resumed my search along the walls in the main room. From the side room, I heard one of my allies yell "GROSS!" and the sound of vile retching. I could only imagine what they had done to that corpse. It was around that moment I came across a second lever which opened a second secret door.
Beyond the doorway, the blue tinted light returned. It seemed like this was a more habitable area. I lead the way, as usual, into a room which must have been used for range practice. Nothing notable was within except the numbers "7942" which had been carved into one of the benches. Pazus, who had been exploring further down the hallway - wondering around I suppose - rushed into the room and slammed the door behind him. Gasping for breath, all he was able to get out was "BUUUGS!" We mowed them down with ease and moved back into the hallway.
The next door we encountered was locked and had a keyhole. On a whim, I tried the silver key I picked up earlier and the door opened. I crept into the room alone. Perhaps I could get the drop on any foes unaware to my presence, but that would not be the case. There was no one in the room, which appeared to be a simple prison consisting of 6 cells. Levers on the opposite wall allowed the irons to be lifted and lowered individually.
I managed the levers, opening one cell at a time so that others could investigate. In a moment of levity, I closed one cell behind Elidor. What a prank! However the moment passed quickly. Elidor threw himself toward the entrance hoping to escape before the bars drew closed. Instead of finding himself on the outside of the bars, Elidor did not move quickly enough and was pinned UNDER the lowering irons. Quickly I opened the gate. I certainly had no intention of causing anyone harm. And it appears that Elidor will likely be bruised for at least a little while due to my joking. But candidly, why would someone attempt such a feat?!
In one cell, Valraen discovered a small box which contained a tiny glaive. No one dared touch the glaive. He stuck the glaive into his bag and we decided to move on...
Monday, February 10, 2014
Subscribe to:
Posts (Atom)
